- Regular value remained unchanged: $15,500,000 → $15,500,000.
- Duped value remained unchanged: $13,000,000 → $13,000,000.
Value Change Explanation:
The community poll settled on Keep Current Value, leaving Diamond 3 at $15,500,000, because the market already treats HyperDiamond Lvl3 as a stable benchmark hyperchrome tier with well-understood effort. With a clear requirement of roughly 750 Jewelry Store heists, traders can anchor value to grind time, so expectations stay tight and price swings face quick pushback. Its status as obtainable also tempers speculative spikes, since motivated grinders can still add supply, which makes voters cautious about approving an increase. At the same time, the Collector Rarity Score of 265 signals meaningful collector weight, so there is equally strong resistance to a decrease that would cheapen the prestige tier. The poll balance is further shaped by the gap between trading value at $15,500,000 and the duped value at $13,000,000, which implies some contamination risk but not enough to collapse trust. That spread suggests buyers still pay a premium for clean provenance and consistent liquidity, so keeping the trading number protects fair deals without rewarding duping. Hyper Diamond’s popularity as one of the most sought-after hyperchrome colors reinforces a steady baseline of demand, even when exact demand rating data is unavailable. When demand metrics like distribution and times traded are missing for the last month, voters typically default to the most defensible anchor, which is the established trading price. The Jewelry Store focus also matters, because the robbery loop is familiar and repeatable, making supply growth predictable rather than shock-driven by rare events. Predictable supply plus strong desirability usually produces range-bound pricing, so a keep vote aligns with the community’s lived trading experience. The mention of grinding shortcuts that can game the system adds another stabilizing pressure, since any perceived exploitability discourages raising value on principle. Yet shortcuts also do not guarantee mass production at scale, so they fail to justify a sharp cut, especially with collectors valuing the evolved progression. Because Diamond 3 sits at a mid-to-high hyper progression point, many traders view it as a stepping stone tier that must remain affordable enough to circulate. If the value were raised, it could bottleneck progression trades and reduce matching efficiency on Trading Island, so conservative voters prefer continuity. If the value were lowered, it would penalize legitimate grinders who invested the full heist count, which would harm sentiment and reduce willingness to trade. With no hard monthly liquidity figures to prove overheating or drying up, the safest consensus is that the current number already reflects the equilibrium. Overall, the keep decision reflects a tug-of-war between obtainable grind-based supply, collector prestige, duping risk management, and a widely accepted price anchor. By holding at $15,500,000, the community preserves a trusted reference point that supports consistent swaps, protects grind effort, and avoids overreacting to uncertain short-term signals.
Additional Item Information:
Diamond 3 is the third evolution tier of the Hyper Diamond hyperchrome color in the Jailbreak Trading Expansion, tied specifically to the Jewelry Store robbery loop and recognized as a mid-to-high milestone color. In-game it presents as a bright, prismatic diamond-like sheen that reads cleaner and “whiter” than many chromatic finishes, with sharp specular highlights that pop on edges. The feel is less about changing gameplay and more about visual authority, since hyperchromes signal sustained grinding rather than a one-time purchase. Original acquisition is progression-based, with Diamond evolving progressively by repeatedly completing the Jewelry Store heist until the Diamond 3 threshold is met. The practical requirement sits around roughly 750 heists, making it a time-and-consistency gate rather than a luck gate in most players’ minds. It is limited in the sense that it cannot be bought directly with cash, nor casually obtained through brief play sessions, and its supply is constrained by the willingness to grind. Current acquisition in the Trading Island is primarily through player-to-player trades, while earning it firsthand still depends on sustained Jewelry Store completions. Rarity perception is shaped by the grind length and by how accessible the Jewelry Store route is to optimized crews, so it is seen as rarer than casual cosmetics. At the same time, it is one of the most popular hyperchrome colors to obtain, which increases visibility and makes it a frequent target for dedicated grinders. A known dynamic around Diamond is that grinding shortcuts often exist that can “game the system,” which can inflate supply relative to the raw heist count expectation. Even with that, Diamond 3 maintains prestige because it still reflects extended repetition and efficiency, not just a single lucky moment. Collector context places it at a Collector Rarity Score of 265, which frames it as a notable collectible in trading discussions. Demand Rating, Distribution, and Times Traded are not available in the current trading dataset context, so valuation tends to be inferred from grind reputation. Inspiration-wise, Hyper Diamond clearly draws from the real-world idea of diamond brilliance and the jewelry theme, matching the Jewelry Store’s fantasy of high-end gems. It also mirrors Jailbreak’s broader design language of flashy, reflective finishes that read well at speed and under varied lighting. Performance impact is cosmetic rather than mechanical, but it has practical visibility traits in chases and meetups. On bright maps or reflective surfaces it can stand out, which is great for flexing but can be a disadvantage for stealthy escapes. On vehicles with sharp body lines and large panels, the effect appears stronger and more “premium,” while on darker, heavily textured vehicles the shine can read subtler. For customization utility, Diamond 3 pairs well with clean rims and minimal textures, and it can clash with busy skins that compete for highlight attention. Updates and changes for hyperchrome tiers generally revolve around balance of progression pacing and the evolving meta of robbery routing. As Jewelry Store strategies improved, the effective time-to-tier changed for organized groups, impacting how quickly Diamond 3 entered circulation. Any shifts in robbery flow, police pressure, or Jewelry Store completion consistency indirectly affect Diamond progression more than direct item tuning. Community reception has historically been strong because Diamond is an iconic color and the Jewelry Store is a core robbery, making the grind feel “classic.” Diamond 3 sits in a sweet spot where it is impressive without being so extreme that only the most obsessive players can reach it. In trading culture it functions as a status symbol that signals routine mastery, route optimization, and tolerance for repetition. It is also commonly used as a benchmark item when players learn hyperchrome values, since its popularity makes it an easy reference point. Legacy-wise, Diamond tiers helped cement hyperchromes as long-term goals that extend beyond seasonal items, and Diamond 3 specifically represents the moment many grinders first feel “deep” into the system. Trivia includes the social phenomenon of players tracking heist counts and celebrating tier-ups in public lobbies, often driving impromptu convoys to the Jewelry Store. Another lesser-known trait is how perception varies by lighting and camera settings, where Diamond 3 can look almost icy-white in shade but explosively rainbowed under bright sun. Because shortcuts can exist, veteran traders sometimes ask about grind context when discussing Diamond 3, treating “earned” versus “traded” ownership as a soft prestige layer. In the Jailbreak Trading Network’s analysis, Diamond 3 remains a culturally sticky hyperchrome because it is both attainable and aspirational, visually loud yet clean, and permanently tied to one of the most replayed heists in the game.
Voting Summary:
- Total Participants: 13 members.
- All Votes Counted: 29 votes tallied.
- Market Regulators: 6 regulators.
Community Poll Votes Breakdown:
- Increase Value by $1,500,000: 0 votes.
- Increase Value by $1,250,000: 0 votes.
- Increase Value by $1,000,000: 0 votes.
- Increase Value by $750,000: 0 votes.
- Increase Value by $500,000: 11 votes.
- Increase Value by $250,000: 0 votes.
- Keep Item's Value Unchanged: 18 votes.
- Decrease Value by $250,000: 0 votes.
- Decrease Value by $500,000: 0 votes.
- Decrease Value by $750,000: 0 votes.
- Decrease Value by $1,000,000: 0 votes.
- Decrease Value by $1,250,000: 0 votes.
- Decrease Value by $1,500,000: 0 votes.
Community Poll Participants:
- User ID 681917378338095184 voted (🌟 3x): Increase by $500,000.
- User ID 749595309700546580 voted (🌟 3x): Increase by $500,000.
- User ID 1393105931914444970 voted (🌟 3x): Increase by $500,000.
- User ID 480395688711028748 voted (🌟 3x): Keep Current Value.
- User ID 929896889082585128 voted (🌟 5x): Keep Current Value.
- User ID 1330293292847464552 voted (🌟 5x): Keep Current Value.
- User ID 1025065030191939645 voted: Increase by $500,000.
- User ID 1302970473222770820 voted: Increase by $500,000.
- User ID 360854039573037056 voted: Keep Current Value.
- User ID 929114327556948018 voted: Keep Current Value.
- User ID 1246933956587159572 voted: Keep Current Value.
- User ID 1282432897453789205 voted: Keep Current Value.
- User ID 1435021159099011183 voted: Keep Current Value.
Social Media Information:
- Follow our 𝕏 account to stay updated on the latest value changes.
- All changes are published on the Jailbreak Trading Network website.
- Value adjustments are driven entirely by our Discord community.
Miscellaneous Information:
- Priority multipliers increase the weight of votes in the final tally.
- Explanations are AI-generated using real-time search engine results.
- Certain participants are regulators who maintain market integrity.
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